Test Run
Author: Julian Miles, Staff Writer
“Wizard One, remind me again why I’m face down in a flower bed in downtown fuck-knows-where?”
“Maintain comms discipline, Fighter Zero. However, I am authorised to say you look lovely with a sprinkling of daisies on your arse.”
“Tell Gandalf to get himself a new hobbit, because you’re gonna be visiting Mount Doom when I get back.”
“Promises, promises. That’s the problem with you orcs, all talk, no- Whup! Incoming on your five.”
The buildings about me are lit by the blue radiance that comes from whatever it is that stops anything we have from getting to them.
Seventeen months ago they came from nowhere and fucked up just about everywhere so fast nobody even got a chance to name them. Quite honestly, we’re not sure we’ve got a whole planet left to save. But sorting that out will have to wait.
Eight weeks ago Charlie and Green teams had a skirmish with a small group of invaders, which they escaped from by dint of dropping a multi-storey car park on them. After-action scouting found an invader flattened under a couple of tons of exit ramp. Probably thought it safe to abandon because they could destroy any attempt at digging it out. What they didn’t know about is the main sewer that runs a few metres under the car park. We dug upwards and retrieved the mangled remains. From the lumpy greenish mince we extracted bent gear, conductive mesh, and one functional miniaturised generator.
I’m wearing what the bright folks back at DR&D – the first ‘D’ standing for ‘Desperate’ – reckon could let us shoot the bastards. After exhausting all the obvious forcefield options and other advanced stuff I don’t really understand, one particularly mad scientist made a discovery: we can’t shoot them because they’re not really here! Their forcefield doesn’t stop things, it puts the wearers slightly out-of-step with our reality. Not enough to make them invisible – the potential of that concept scared a few higher-ups badly – but just enough to make them insubstantial to physical interaction. We can see them, but we literally can’t touch them.
If it works, the mesh I’m wearing puts me on the same ‘wavelength’ as them. If it doesn’t… I’ll be another dead hero.
They’re all about me. There’s a hum that’s making my teeth ache.
Game on.
“Wizard One, going live.”
I bounce up, select targets by fanciest headgear, and let them have it. Three-round bursts, focus on head or upper centre mass until things get fluid.
Their armour is useless! We thought their technology did something with the base materials to make it more effective. Obviously not. AP bullets are punching through fleeing figures. How long have they relied on this displacement trick?
Rolling out of a reload crouch, I pop back up and set to wreaking havoc with FMJ. This shooting range can’t last. Somebody’s got to get their shit together, surely?
I’m on my fifth magazine and hunting the routed when something white-hot and crackling goes past my ear. I spin, bringing targeting sights up on my night vision. Ah-ha. Here they come. Squad of four, diamond formation. I align the grenade pattern on their lead and let the launcher on my back deliver Guy Fawkes Night early.
The rig on my thigh is from a project experimenting with teleportation. The result remains inexplicable: whatever is teleported always reappears at the underground facility where their first test succeeded. Useless for bouncing about, great for getaways.
Like now. As the grenades erupt, I’m gone.

The Past
365tomorrows launched August 1st, 2005 with the lofty goal of providing a new story every day for a year. We’ve been on the wire ever since. Our stories are a mix of those lovingly hand crafted by a talented pool of staff writers, and select stories received by submission.
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